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What's the future of RVS? Please check this post and vote!
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#1396 11/04/13 1:12 PM

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snackycj wrote:

Which plugins are we waiting to update?

List of plugins:
ReservedList, SimpleBackup, WorldEdit, Prism, dynmap, VanishNoPacket, WorldBorder
If you really wanted to, go check the status of each one on the Bukkit site and see which ones are ready for 1.7

Last edited by Harlson (11/04/13 1:13 PM)

 
 
 

11/04/13 1:12 PM

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#1397 11/05/13 10:48 AM

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All the plugins (exept prism) should be very quick to update, the only thing we are really waiting on ( I believe) is bukkit to push out a recommended build. There are some fake ones out there that will let 1.7 clients connect, but there are no 1.7 features.

Also, no one knows when the bukkit build will be out, they are very rude when it comes to people being curious about a release time... I mean, people just want an estimate sad bastard bukkit...


http://i.imgur.com/4X8Bt5y.jpg
 
 
 

#1398 11/05/13 2:33 PM

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Shandrew82 wrote:

Also, no one knows when the bukkit build will be out, they are very rude when it comes to people being curious about a release time... I mean, people just want an estimate sad bastard bukkit...

They probably do that since they don't know how long it will take. If they say a date, then don't finish by then, guess what? Internet rage.

 
 
 

#1399 11/05/13 2:57 PM

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Lucario7653 wrote:

Shandrew82 wrote:

Also, no one knows when the bukkit build will be out, they are very rude when it comes to people being curious about a release time... I mean, people just want an estimate sad bastard bukkit...

They probably do that since they don't know how long it will take. If they say a date, then don't finish by then, guess what? Internet rage.

A promise is one thing, an estimate another.


Did you remember to vote today?

http://minecraft-server-list.com/server/19056/
 
 
 

#1400 11/05/13 3:25 PM

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What skyler said. With a project as big as bukkit, having a huge percentage of all the servers using your program, you would think even an update thread would be available, something to at least let the thousands of server owners know that there is SOME progress.

As a player, I would rather hear "dang server won't update for at least another few days, so and so from bukkit said such and such is still giving them problems", than hear "lol dunno stop being impatient"


http://i.imgur.com/4X8Bt5y.jpg
 
 
 

#1401 11/06/13 7:23 AM

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Mojang wrote:

It feels like we’ve been working on this for a year now, with more than half a million lines of code changed over 1,104 commits we’ve been working extremely hard on this update. We’re calling this one “The update that changed the world”, because it really has in two different ways; there’s over twice the amount of ingame biomes, and we’ve overhauled lots of the code preparing for the plugin API.

If Mojang had to change over half a million lines of code, imagine how many Bukkit is going to have to change... I think it will still be a while; better get in there and work on that zombie apocalypse issue we're having.

 
 
 

#1402 11/07/13 7:46 PM

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server back online

 
 
 

#1403 11/07/13 8:05 PM

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good, we need to retake the city.

 
 
 

#1404 11/18/13 6:05 PM

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Server is very laggy right now.  Might need a restart.


I used to be temporarily insane, now I'm just stupid!
 
 
 

#1405 11/18/13 6:13 PM

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I was thinking it was people exploring, but now that things have slowed down and theres only a few of us online and none of us are exploring >.>

I know that there was alot of lag earlier coming from some mass farms, i dont THINK its the farms anymore though, they are still a bit overpopulated IMO, but it shouldn't be causing lag.


http://i.imgur.com/4X8Bt5y.jpg
 
 
 

#1406 11/20/13 8:30 PM

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There are still people exploring, and Nsta is still overpopulating his cows to hell.

 
 
 

#1407 11/20/13 9:29 PM

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Thanks for the update, luc.

Guys, stop abusing my goodwill.

I will pull the plug if necessary.

 
 
 

#1408 11/21/13 10:15 AM

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In regards to the lag, I believe everyone has stopped really traveling. two people discovered the two rare biomes that most were searching for, I decided to make nether paths for them to stop people running out loading more chunks for them. Also a lot of the " private farms" at spawn have been condensed.

After all this was done last night, we all experienced zero lag (haven't been on yet today, so hopefully this did solve the issue)


http://i.imgur.com/4X8Bt5y.jpg
 
 
 

#1409 11/21/13 1:13 PM

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I think server just crashed

 
 
 

#1410 11/21/13 2:35 PM

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Xathonn wrote:

I think server just crashed

yep


http://signaturecraft.us/signatures/eJzLSy1KK0lNzePSCs5Mz0ssKS1KVUjPTy1WyEgtStXiyoNJ-2bmpSYXJaaVIFgKrolFJRlcRqamcGwIAGtwGeI~.png
 
 
 
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