by the stash, for the stash
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hmm, I didn't find any chests whilst I was burning them all.
So if the biome shifts, will it change block types too?
Oh and thanks for giving me rep back. That system seems fundametally broken though. Can't think of a way of making it better though.
To generate means to be created. Terrain can only be created once. The villages were already there. The current everything already exists, which is why it exists, because it was created. You even opened the chest before 1.1. I mean really. The point of updating is adding something that wasn't there before.
Gather around, Kids, and I will tell you a story.
Once upon a time there was a server. The server had a seed. From this seed all life sprung forth. As players explored the world, the seed determined how the terrain around them would be created. Due to RNG's being pseudorandom, the seed would always create the same world. As a player neared an unexplored chunk, the algorithms chose a biome, then generated the chunk to fit the biome. The terrain flowed nicely, hills and beaches were abundant. Then suddenly, 1.8 came out. The seed stayed the same, but how the seed was used wasn't. Suddenly, as players explored, the new terrain didn't flow. Sometimes, there were massive cliffs. Other times, the oceans were infinite. Why? The same seed, with the 1.8 algorithms, would create an entirely new map. As the 1.7 map ran into the 1.8 map, it was essentially two different maps being plopped on top of each other. So everyone complained, and the server was reset. New map, new seed, new forums. But people missed the hills and beaches, and Jeb heard his people. So, in 1.1, Jeb changed terrain again. Beaches were back, hills were back, the mysteriously absent Taiga biome returned. Jeb also heard the complaints about the corruption of worlds, so made it flow better. Though the occasional cliff still bordered the old and the new, all in all it was better.
But what I fear is how the +1 biome affects it all. The new algorithm might decide that the ocean I was in shouldn't be an ocean any more, but perhaps taiga, or jungle. But it can't change my house, because I already built my house. But as I explore, the 1.1 algorithm kicks in, and the moment I leave the 1.0 terrain, I run into a straight line, followed by land. This is not what I want. This is what I fear. This is why I have 6 stacks of TNT.
But terrain was still buggy. Mineshafts, ravines, floating tracks. Only three strongholds per world, and those sometimes failed horribly too. The people new that terrain generation would change again. The people also hoped that Jeb would make the transitions smoother, so that worlds won't get completely screwed over. The people also had MCEdit, so they could manually mass smooth the terrain.
And the people played on. Knowing there would be more patches. Knowing that the game would continue to change through the years. Hoping that the great reset would never return. And knowing that if they really wanted to regen everything, that perhaps the Admin could help them. Perhaps they could simply copy-pasta their houses, their towns, their roads. Though their world may change, the people knew there was the chance that they wouldn't have to change what they had done to the world.
TL;DR And that is how I created a black hole, and why I want to keep the map.
After reading that for the second time, it made sense. Having fun just messing about in creative with the new mob eggs at the min. I created some ingenious redstone traps! (flatland-having things look good does make redstone easier for me.) seems strange how I can spawn mobs in 1 block space and suffocate them, mass testifiate death though. But damn these oceans are waaay to big now. They're like 1000 blocks long. I mean sure, 1.0's tiny ponds weren't too great but frankly this is quite ridiculous. C'mon notch (we all know it's jeb now but pretty much everyone will still blame notch) what's the new recipes for golden apples? And I found a giant mountain. It was floating though. Also sheep eat grass now and regrow wool which is great! I don't have to spend 20mins to get a pittiful amount of wool. That's me done then.
TL:DR I took the time to type it, you can take the time to read it you stupid prick, it's not like I'm asking you to read the damn LOTR series 5 times over.
BTW oceans were already massive. Built a worldrender world (1000+chunks via mcedit) to test out the world generation. Oceans were huge, but so was the continent.
And golden apples are 8 nuggets instead of 8 blocks. 1/81th the amount of gold needed. Yay.
Last edited by Kurathedog (1/12/12 3:31 PM)
Uh oh. I just realized a new potential problem I will have to look out for...
Not sure how biomes work exactly, if it is repeatedly algorithm determined (AKA the biome of a chunk changes even if the chunk itself doesn't), or if it is determined once upon generation.
If it is repeated:
Snow biomes becoming non-snow and vice versa. Oceans could freeze over, and mosscow might even melt. Should double check that at least all the important water and ice stays.
Might also be harder to find a legit mooshroom biome. The Islands already found might be thought of as ocean, and visa versa
If this happened over the holidays, I would actually have been willing to help port all of the buildings over to a newly generated world with MCEdit. As it stands now, however, school makes me too busy.
I mostly don't want to lose my ocean base or watch the massive snow biome with mosscow move somwhere else.
I'm not really opposed to starting a new map, but see no reason unless the biomes really start to piss people off. From the sounds of it, they could be really annoying to existing places.
And, am I the only one who plays anymore, I been on a bit today, but never see anybody else on.
Sixteen credits of school, a girlfriend, and a dog--it's hard to find time.
I suspect weekends will be far more popular.
Plus, 1.1 means that it would be a bit for mcp to update again.
MCP is minecraft coder pack, which is required for 99.99999% of mods. It is essentially a community made decompiler, where people go in by hand and determine the names of variables.
I kinda really want optifine again.
Plus, I will probably be using my spare time to be testing out all the 1.1 stuff. Weekends it is, probably.
Holidays are over, more thrill of 1.0 wearing off.
Probably that all the wannabe greifers were applying over the holidays because they were bored, but now have to go back to school.
Plus, the initial flood from the advertising probably has worn off by now.
I don't really mind. My inner ocd made me cringe reading the horrible applications with no sense of logic or language. Plus, the initial floods from a new advertising outlets are all the wannabe greifers.