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#46 5/12/12 11:03 AM

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Apple Pie anyone?
http://edhird.files.wordpress.com/2011/05/apple_pie.jpg

 
 
 

5/12/12 11:03 AM

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#47 5/12/12 11:31 AM

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Daniel Levy wrote:

I kind of like my hourly reset idea.

That would be fun... for a minute...  tongue


Current location: Quarry Town  lol
 
 
 

#48 5/12/12 11:32 AM

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Harlson wrote:

Daniel Levy wrote:

I kind of like my hourly reset idea.

That would be fun... for a minute...  tongue

Or, more appropriately, an hour.

wink

 
 
 

#49 5/12/12 12:34 PM

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WARNING: WALL OF TEXT

I do hope we get a server reset soon. I doubt that I'm the only one here who can grow tired of the same terrain after a while. Minecraft loses it's "survival" aspect after a short period of time and for me, that is what makes Minecraft fun. I mean, yes, you are building something huge. You're going to lose a few items when we reset, but that is what makes things fun, isn't it? We aren't playing 'survival' if you've got a million and one of every item; we're playing 'creative' without the flying. Starting from the beginning and watching things build up (whether those things are a town, a big project or simply my inventory) is the best thing about Minecraft. It's what Minecraft was made for... Survivability.

From reading all of the comments on this thread, a lot of people are against a reset and a lot of people are for it. The reset is NOT just for larger biomes. The reset is because we can't keep going on making the map larger and larger since it becomes impossible to manage and we occasionally get people who decide to go out to 10,000/10,000 'for the fun of it' and then never return to the server. It happened to me on a previous server I was an OP for - This server had a real-time map plugin that showed the locations of people etc. (You know, all those things a map is meant to do yada yada) and because of some idiot, the map become un-reliable, people started leaving the server and eventually it died because of a lack of interest. This was the first community that I was a part of and it felt like a part of me died with it. I don't want to see the same thing happen to this community.

We've all become accustomed to the spawn buildings, we've all become accustomed to the buildings in the major cities and as mentioned earlier by Alecdot, this iteration of our server has become bland and boring. There's something that is entirely refreshing from a server reset, because we all spawn into the unknown. For all we know, we could spawn into a giant jungle biome with creepers and skeletons just around the corner. The fight to grow into a small village, and then town, at the very start of a map is one of the most memorable and fun times of the server's life itself.

Another aspect of a new map is the potential for some really interesting people to join. I know a lot of friends who were put off servers simply because everything had already been built and it was so overwhelming. If we start afresh, new players will feel more at home because we'll all have to help each other out and interact. Then, we all become friends. Then, they develop an attachment to the server and become loyal, maybe even inviting their friends in the process.

For those of you who were not here for the last reset and the start of this map generation, let me explain what I mean. The lucky few 'veterans' will remember that we spawned on a barren piece of land, covered in grass with nothing but a mountain in the background. Every single player back then thought "I'm going to make that mountain mine" and had multiple ideas for it. Imagine the possibilities for a single mass of land with ~ten players planning things out in their heads. Why, I even had an idea to make a giant castle on top of the spawn mountain. But, alas, somebody else took the initiative and started to build their home, using their ideas and their creativity. This has only been mentioned because I, and many others are fed up of the way houses get built on great pieces of land with infinite possibilities, and eventually these places get abandoned. This is something that will happen regardless, however, because people move on eventually. When the houses get abandoned, what do people do? They pack up their items, and say "I'm moving faaaaar away! I'm gonna start a new town!" ... And why do they do this, I ask? Because, they want to be part of something new. They want to start afresh in an unexplored land. That is the thrill that Minecraft gives us; the thrill of being in the unknown. I fall victim to this myself; back when we started, Gabe, Hobo and I traveled the lands trying to find a nice place to start the first town of the new server, Mos(s)cow. We thought that we'd travelled a far distance when in reality, it's about 500 blocks away. This is because everything was new and fresh.

People have been mentioning that if we started a new map, it would drive them away and they would become un-interested. I understand your point, but consider the fact that it also does the opposite. Many players (even old veterans) have been driven away or simply stopped playing due to boredom, because of the fact that they're living in a built-up area. They've made their town, their chests are overflowing with diamonds and they're straight up bored. A new map generation would entice some of these people back, and I can guarantee you if you're growing tired of Minecraft at the minute, a fresh start on a new map generation would metaphorically grab you by the ankles and suck you right back into the game. Maybe that is what you want. Maybe it isn't. However, it is the best thing to do for the server in general.

-Deep breath-

Yeah. Just my two cents.


If you have a question, don't hesitate to ask me. I'll try my best to help you out.
Also, please vote as often as you can!
http://minecraft-server-list.com/server/19056/
 
 
 

#50 5/12/12 12:38 PM

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I would like to restrict the size of the world to one continent, but I doubt people would be particularly happy with that.

 
 
 

#51 5/12/12 12:41 PM

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Daniel Levy wrote:

I would like to restrict the size of the world to one continent, but I doubt people would be particularly happy with that.

Mm, not everyone would agree with it.

I remember I was searching around after the death of aforementioned server, before I found this one. I joined a server that had a physical block on where we could go. Trying to walk to a mountain range but being stopped by a giant invisible wall was what put me off that server. Who knows if it would do the same here.


If you have a question, don't hesitate to ask me. I'll try my best to help you out.
Also, please vote as often as you can!
http://minecraft-server-list.com/server/19056/
 
 
 

#52 5/12/12 12:50 PM

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That's how the mindcrack public server was. You travel past 10k blocks from spawn and you would start taking a half heart or damage every 2 seconds till you died. There were over 400 people on at all times and everyone still found plenty of room to build (although the server only lasted about a week....)


http://www.dayzstats.com/sig.php?style=rand&server_id=1&player_id=110383494
 
 
 

#53 5/12/12 1:12 PM

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Daniel Levy wrote:

I would like to restrict the size of the world to one continent, but I doubt people would be particularly happy with that.

The size of the world would be stupidly big still. The only reason the server is so large is because people generated land efficiently. Now if we really generated a 20k x 20k land area (Instead of just a single line of land being generated between spawn and 20k,20k) it would still be massive. And if it was giant biomes, that huge massive giant lard face sized continent would be large. I like the idea though. Just wondering how many people want private islands.

Oceans are even bigger? /cry ;'(

Last edited by Schematix (5/12/12 1:13 PM)


My weapons are imgur.
 
 
 

#54 5/12/12 5:43 PM

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A reset has interesting propositions. However, bigger biomes seems like a dangerous gamble. We may be stuck without trees unless we lag like mad! But, I don't care what happens. Though I will miss my diamonds, jukebox, and records. DIAMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONDS! *Screams at sky*


... KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!
 
 
 

#55 5/12/12 5:48 PM

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The only reason that a lot of people leave so far is because they are bored of being able to nether-rail to anything and everything they could possibly want. In a game designed to be infinite, you can't expect to hold peoples interest or keep them close with comraderie and X number of cool things. People will bail on the preconstructed locales and try to make their own name, and if you limit that, this server will die a quick death. Maybe there won't be a fancy new world or some crap, but we need a reset simply because this map has become boring. So yeah.

Also: Thank you gummy for that wonderful insight, Moving the conversation right along big_smile

Last edited by InsertGr8Name (5/12/12 5:49 PM)

 
 
 

#56 5/12/12 6:25 PM

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It would be interesting if we started a new map, i would say. But I typically find that theres always something to do. I'm fairly new, so I still have yet to complete my base, which may (if we never changed the world) never be done. I would probably still always find something to do on it. (such as, if i made a cactus farm. Later, i'd big a bigger one.) I tend to be a builder, who will explore to find a good place, but once I found that place, settle down and make it self sufficient. So typically theres always something you can do to a base/home/area. I personally liked the idea about if something isn't logged anymore (in the blocklog) then you wipe it out. But either way I'd get over the reset. smile


~Just one more blo... Diamond!!, Just 1 more vein...~
 
 
 

#57 5/12/12 6:27 PM

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Nice post morrath. Are you ready for my response?
Are you sure?
I agree.
Shocker, I know.
I seem to remember mentioning this before, but I reasoned that a reset is the best choice for the community we have as a whole. The group of people like me who prefer "infinite survival", with megaprojects and automated farms of all sorts, is severely outnumbered by people who enjoy starting over. Therefore, while it seems to be in best interests for the server to have periodic resets, it will remove a portion of the community.
It would be nice to have perhaps two seperate worlds, one that resets and one that doesn't, so that both parts of the community can enjoy the game without being too segregated.


Here is an interesting thought I have: Suppose this was a Tekkit server we are talking about resetting. I would think that there would be quite a lot more against resetting than for. But "Why?", I wondered.
It was obvious:
Tekkit gives you something more to do, something better you can craft, more efficient machines you can design, better power sources you can build. People wouldn't want to reset, because they don't want to go through all the early stuff over and over without getting a chance at the bigger and better stuff.

The problem with minecraft is that it doesn't give too much "bigger and better" stuff you can build. The game is targeted for the new player experience. For many, getting a stack of extra diamond means game over, you are pretty much done. Maybe build an XP farm, maybe kill the dragon. But those are relatively easy tasks.
Unlike Tekkit, Vanilla gives quite a lot less for people to want to build on. The group of people that want to continually improve what they have built is much smaller, because there is nothing new, only more efficient.
Tekkit gives you flying, invincibility, and teleportation endgame, for example.
Vanilla: Infinite iron farm, what do you use it for? Infinite melons, infinite wheat, infinite cactus? All useless. Only certain personalities enjoy building stuff like mob sorters, iron golem farms, and massive automated whatevers, just for the sake of building it. Others don't really enjoy that.
No hate towards either side. I am just a builder. And unfortunately, Vanilla Survival isn't tailored towards people like me too much.

Last edited by Kurathedog (5/12/12 6:28 PM)


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
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#58 5/12/12 6:28 PM

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I could max out the in-game difficulty for an additional challenge.


test
 
 
 

#59 5/12/12 6:50 PM

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Test wrote:

I could max out the in-game difficulty for an additional challenge.

So wooden doors are rendered useless, cave spiders hit are scarier, and newer players will die more. I won't mind, but I don't think it will please people who want the reset. It just slows down the early game a bit.
It also makes SMP creepers nearly impossible to leave the range of.


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
-Robert J. Hanlon

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#60 5/12/12 6:52 PM

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That was a very well written post kura. I never feel like i can argue with you when my sentence structure is crappy.I agree with what you are saying even though I find myself on the other side of the spectrum I am more of a reset kinda guy


Im dredroy........
 
 
 

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