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What's the future of RVS? Please check this post and vote!
Topic rating: 1

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What resolution should the Texture Pack be?

16X
25% - 17
32X
44% - 30
64X
17% - 12
Some really high res no one will use
13% - 9

Total : 68

#31 3/19/13 2:16 PM

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I've got some experience in texturing stuff. Sooooo if you need anything texturing I'll give it a go. big_smile


Roo out.

http://i.imgflip.com/zh5x.gif
 
 
 

3/19/13 2:16 PM

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#32 3/19/13 3:07 PM

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This is a great idea!
Ghasts should be like clowns big_smile
And Zombies headless if possible?
and jukeboxes should be like a sterio and noteblocks like speakers big_smile

 
 
 

#33 3/19/13 3:16 PM

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Meh, whatever we choose, i'm still gonna run default/defined. We are a "vanilla" themed server, and it seems to fit the theme for that. Whatever we do choose, make sure it doesn't make some builds look shitty, well making others look great in that tp, but not in default.

 
 
 

#34 3/19/13 3:24 PM

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Where the heck is this!? Or is it ssp?

 
 
 

#35 3/19/13 5:06 PM

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Why is it whenever something awesome happens, real life keeps me away? Ah well. Anyways, why not have the redstone block with a 49 on it, like how Shandrew gets an S? it's only fitting.


... KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!
 
 
 

#36 3/19/13 5:09 PM

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It needs explosions, and hawks. Slip a dinosaur in there maybe. Also nice looking grass and dirt, there's tons of it. And don't hide the ugliness of cobble, people should stop,using it unless they can make it interesting.


Bored.
 
 
 

#37 3/19/13 6:01 PM

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Since you wanted submissions, here's a painting of spaz i made real quick, for the texture pack:
http://i.minus.com/jbmCglWSou0FpP.png
BTW you will have to downsize it

Last edited by sambond009 (3/19/13 6:01 PM)

 
 
 

#38 3/19/13 6:43 PM

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Gabriel, the sand isn't... grainy... enough. It looks more like sandstone as it is and would probably be difficult to differentiate between sand and sandstone blocks. I need my desert to still look natural. smile


No pink dragons.
 
 
 

#39 3/19/13 6:47 PM

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sambond009 wrote:

Since you wanted submissions, here's a painting of spaz i made real quick, for the texture pack:
http://i.minus.com/jbmCglWSou0FpP.png
BTW you will have to downsize it

I tried to resize it to fit.... doesn't look the greatest, but we will see how it turns out in game! Looks great there, but 16x is hard to work with... lol

Hawkdude12 wrote:

It needs explosions, and hawks. Slip a dinosaur in there maybe. Also nice looking grass and dirt, there's tons of it. And don't hide the ugliness of cobble, people should stop,using it unless they can make it interesting.

Well now... Hawks you say.... hm... how to add that in....

Wagoo wrote:

Why is it whenever something awesome happens, real life keeps me away? Ah well. Anyways, why not have the redstone block with a 49 on it, like how Shandrew gets an S? it's only fitting.

Not a bad idea, not a bad idea at all big_smile

King_Fahl wrote:

This is a great idea!
Ghasts should be like clowns big_smile
And Zombies headless if possible?
and jukeboxes should be like a sterio and noteblocks like speakers big_smile

Headless zombies you say? Hm... I am going to try that... So far as the ghast clowns... why? LOL! That is... odd... may scare a few people too, but perhaps! And, great minds think alike about the jukeboxes! Note blocks, not sure. That we should vote on, to see what others think who use it for floors.

RooTheGreat wrote:

I've got some experience in texturing stuff. Sooooo if you need anything texturing I'll give it a go. big_smile

Any and all help is very welcomed! Let me know what you are interested in working on!

Also, going to try and fix the sand....

 
 
 

#40 3/19/13 7:04 PM

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Pwease try and go for vanillaism. I like higher res packs that are improvements upon default (like faithful)


How do you kill a hipster?
Drown them in the mainstream.
 
 
 

#41 3/19/13 7:11 PM

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Hawkdude12 wrote:

It needs explosions, and hawks. Slip a dinosaur in there maybe. Also nice looking grass and dirt, there's tons of it. And don't hide the ugliness of cobble, people should stop,using it unless they can make it interesting.

Hawks? Maybe, re-do the bat texture?

 
 
 

#42 3/19/13 7:11 PM

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Anyone saying that they want the texture pack to be vanilla as possible are contradicting themselves. Texture packs are 100% vanilla, so basically, every texture pack is vanilla...

 
 
 

#43 3/19/13 7:14 PM

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rawrailer wrote:

Anyone saying that they want the texture pack to be vanilla as possible are contradicting themselves. Texture packs are 100% vanilla, so basically, every texture pack is vanilla...

By Vanilla, I mean like Default.

Similarly themed, etc.


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Drown them in the mainstream.
 
 
 

#44 3/19/13 7:19 PM

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health wrote:

rawrailer wrote:

Anyone saying that they want the texture pack to be vanilla as possible are contradicting themselves. Texture packs are 100% vanilla, so basically, every texture pack is vanilla...

By Vanilla, I mean like Default.

Similarly themed, etc.

Yeah, that's what I meant aswell. Like faithful, or defined, meaning similar feeling to default.

 
 
 

#45 3/19/13 7:24 PM

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Ancrene wrote:

Gabriel, the sand isn't... grainy... enough. It looks more like sandstone as it is and would probably be difficult to differentiate between sand and sandstone blocks. I need my desert to still look natural. smile

Never saw this post till just now, lol you must have posted it as I was writing. I can try and make that one the sand stone and make sand more grainy if you like.

How about some pink dragons? LOL Jk... or am I?

I will go for a more grainy look and see what I can come up with. Seeing as Mosscow is mostly sand, I know what you mean.


Also, to all the vanilla comments. that has been done to death, lol there are already packs like that. I want, instead, one that captures the community. Though I won't make it crazy, like purple sand and orange grass, but I am not looking to do an improved version of the normal textures either.


Also:

http://i757.photobucket.com/albums/xx219/Gabrielsword/2013-03-19_201832_zps40b079cb.png

Thanks to Sam for that!

Last edited by Gabrielman (3/19/13 8:41 PM)

 
 
 

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