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#211 5/22/12 11:06 PM

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After having half my minimap turn red, finding snow all over my underground nest, and noticing the ground's new trend of repeatedly flooding itself with grass, EE definitely seems like a gamechanger.

I haven't looked much into EE, but sticking to the basics for now seems like a good idea, although Schematix's attempts at a Nether makeover of the Overworld was quite entertaining.

Keeping transmutation seems like a good idea in synergizing with the sort-of-expensiveness of making and maintaining machines.

Just taking things off of Schem's field day on the map wink

Also, is it true that the map will be reset?


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5/22/12 11:06 PM

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#212 5/22/12 11:34 PM

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Hmm , There also is a bug with transport teleport pipes in smp where they make your client crash .


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#213 5/23/12 12:43 AM

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Given the current state of the map, I have been leaning towards a reset. It would also help for things like fixing up world gen.
I will hopefully get it done this weekend, once I finalize the plugins and get to work on permission (for some reason even /me is disabled.
Hm... Transport tele pipes. From what I have read pipes can sometimes be prone to lag though chunk borders and leaks. I should look into which would cause more lag: item tele porters or buggy Lon pipelines.
Also, silly auto oddest.


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#214 5/23/12 10:22 AM

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That would be cool if there was some way to use multi world with tekkit. Then we could play on both servers at once big_smile


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#215 5/23/12 1:25 PM

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Uh Kura, could you please message me the IP?


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#216 5/23/12 1:30 PM

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*facepalm*

Hawk, you seriously need to learn to read previous posts tongue.


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#217 5/23/12 1:33 PM

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Got permissions working. Turns out you need to install a seperate permissions plugin for whatever reason, even though it makes a permissions.yml file.

Bit more testing left, then reset.
Also, decided to keep forestry. Disabled the power items for EE while keeping the containers, transmutation, and relays. Relays was a somewhat tricky decision, but I decided to leave people something else to invest in.

Also, hawk. Second time I am quoting myself.

Kurathedog wrote:

Two identical messages from Hawk, and a third from Cobra.

Kurathedog wrote:

Alright, lazyness time.

Going to upgrade this server this week for more ram. 1.5 doesn't seem to be enough for tekkit.

I am going to leave it open while I work on configurations, networking, RAM, and learning all the commands.
Whitelist will be implemented when everything becomes more stable.
Map will also probably be reset, as I did a stress test by blowing up a box of 5000 TNT.

Until then, the IP is 76.247.186.215
Have fun, don't grief.
Also, if you note any server flaws, can you post them here with time of issue and number of players online? Curious as to what sort of player cap I can run.

Also, server might not be up right now. Just posting this so people have the IP.

I should make a new thread, so that I have control over the OP. Will happen once I become make sure everything is working.


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#218 5/23/12 1:35 PM

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Will this be the final reset?

Edit: And what testing is left? I can help if you need.

Last edited by goingsolo211 (5/23/12 1:37 PM)


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#219 5/23/12 1:49 PM

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OMG enourmous face palm .


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#220 5/23/12 1:58 PM

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Never mind. Permissions isn't working.
For anyone whohas experience, here is my current file

Never mind again. Spacing issue in the example file I had found.

Last edited by Kurathedog (5/23/12 2:03 PM)


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#221 5/23/12 2:08 PM

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Kura, do you have an idea of when the final reset will be?


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#222 5/23/12 2:22 PM

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Just did.
New thread coming once I finish doing some school related stuff.


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#223 5/23/12 2:23 PM

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Cool, I guess I can start setting stuff up!


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#224 5/23/12 9:44 PM

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OK, resetting the map again. Encountered the stranges bug I have ever seen.
World generation replaced stone with... cobweb??!?!?!
A //removenear web 100 removed about 300,000 webs...
Attatched are screenshots..
Sorry for the inconveniance.


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#225 5/24/12 7:31 AM

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WHAT?!?! No you gotta be kidding me. Me and schem worked for so long on the farm and stuff. Darn it mad.


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