by the stash, for the stash
Latest Reviews & Articles
Latest Topic Replies
|
|
Beat Kura to it.
New snapshot is out, here are the features
You can now use “/publish” to open your single-player game for LAN friends to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode your friends will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, you can’t even access it if you haven’t enabled cheats =)
The Ender Chest has been changed to have an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless you have Silk Touch.
The texture pack folder button now works on Mac
A lot of smaller changes and fixes such as:
-Fixed bug when Minecraft doesn't save your progress, stops generating chunks and freezes all the mobs.
-Fixed the Enderdragon not dealing any damage to the player after it has been hit once
-Fixed explosions not pushing back players
-Fixed buckets not picking up or placing water within the spawn protection
Get the snapshot here:
Client: http://assets.minecraft.net/12w24a/minecraft.jar
Server: http://assets.minecraft.net/12w24a/minecraft_server.jar (or EXE)
Last edited by Hawkdude12 (6/14/12 12:46 PM)
|
|
I like Falco...
And i also like The new Snapshot 
|
|
"Beat Kura to it."
lol
|
|
Hooray for enderchests!!!

|
|
Hmmm..
1. Been busy
2. Different name format. >.<
3. More stuff is constantly being discovered. Here:
Levers can be placed on the ceiling now
Updated language files
Added tooltip for End Portal Frame
Fixed some bugs
Fixed ender pearls and eyes of ender not being aligned in the inventory
Fixed the enderdragon not dealing any damage to the player after it has been hit once
Fixed explosions not pushing back players
Fixed the double chest GUI having the caption ''Large Chest'' in all languages
Fixed the "destroy item" tooltip appearing on other pages in the creative inventory under certain circumstances
Fixed a few tabs in the creative inventory glitching visually while holding a map
Fixed emeralds left in a villager's trading slots not dropping when closing the trading GUI
Fixed right-clicking stacked trading outputs causing you to lose half of it
Fixed shift-clicking an item stack into the enchantment table GUI destroying all but one item in the stack
Fixed using the pick block with middle button whilst left-clicking on a block causing a crash
Fixed being unable to use items by right-clicking if you are looking directly at a mob
Fixed mining wooden double slabs with Silk Touch-enchanted pickaxes dropping just one slab
Fixed buckets not picking up or placing water within the spawn protection in SP
Fixed zombie pigmen not spawning properly from portals
|
|
Don't worry Kura, you can have all the rest.
|
|
Fixed zombie pigmen not spawning properly from portals
*Goes off to prepare for Nether invasion, calling upon Dwarf Fortress experiences to prepare for the inevitable defeat*
Seriously though, could you clarify that sentence? It sounds like Nether invasions are coming, even though I doubt they are. Was the bug about pigmen not spawning agt all or something?
|
|
Wagoo wrote:
Fixed zombie pigmen not spawning properly from portals
*Goes off to prepare for Nether invasion, calling upon Dwarf Fortress experiences to prepare for the inevitable defeat*
Seriously though, could you clarify that sentence? It sounds like Nether invasions are coming, even though I doubt they are. Was the bug about pigmen not spawning agt all or something?
The previous snapshot added pigmen spawning around portals, even in the overworld. This snapshot fixed it, as it was buggy last time.
Me being an engineer, I immediately noticed that you can make a few hundred portals for a zombie pigmen farm in the overworld.
|
|
Yeah I immediately thought of all the ways I could farm gold! If it is going in this direction I assume the portal will soon start changing stone, cobble, dirt, grass, and sand into netherrack, fire, soulsand, and lava...
And soon ghasts...
|
|
I think that would be really cool, but put a mobcap on the pigmen per area or something like that