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#31 6/06/12 10:51 PM

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It's a shame that Mosscow isn't more populated, and that its economy is down. It had such a great currency, too. Someone should restart that up.


Ένας Σπαρτιάτης δεν αποτυγχάνει ποτέ, πάντα νικάει.
 
 
 

6/06/12 10:51 PM

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#32 6/06/12 11:06 PM

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We really should establish a centralized economic system.

 
 
 

#33 6/07/12 1:08 AM

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Do I smell emeralds?


-Irashi Heart. Redstoner, Blacksmith, Architect.
www.youtube.com/JustUsMiners
www.twitter.com/JustUsMiners
Vote for the server: http://minecraft-server-list.com/server/19056/
 
 
 

#34 6/07/12 5:27 AM

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I smell redstone, actually. It is difficult to find for some, but upon being found, one ore block gives plenty. I do understand why you want to use emeralds, but I want to have a variation on it if we go that route. We use Emerald BLOCKS. It helps us figure out whether we're trading with players or not, and save the normal emeralds to trade solely with Testificates. It helps give the Testificates more character, as well. (The long noses, golems, and general greediness of the trades certainly makes me imagine them to be something akin to Howard Wolowitz and his mother from the Big Bang Theory, weirdly.)


... KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!
 
 
 

#35 6/07/12 10:18 PM

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I liked gold nuggets, as they actually made sense. However: Redstone is numerous, far more than gold. Since Redstone is usually not used in large quantities and can only be used correctly by MC veterans (or people that learn quickly [not me]). This gives them another use, especially to the typical user who says "get this outta my mine".

I am happy with either.
Also, I condemn the idea of using emeralds for ways other than trading with testificates.

Also, how does one derive Howard Walowitz from testificates?

It's not like they are pervs or anything...


Ένας Σπαρτιάτης δεν αποτυγχάνει ποτέ, πάντα νικάει.
 
 
 

#36 6/20/12 7:55 PM

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I agree with standardizing an economy for the server based off of gold ingots and gold nuggets. Gold ore spawns in reasonable quantities and, although time consuming, one may "work" in the nether through grinding out Zombie Pigmen.

We need to agree on a standard set of conversion rates. And, to generate "artificial" value, an OP will act like a bank and must always agree to perform a gold exchange / conversion when asked.

What are fair rates for all of the "natural" items?

 
 
 

#37 6/20/12 8:35 PM

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i think this is a great idea. you could somehow use the Equivalent exchange mod to get the values to items to make it simpler


http://www.dayzstats.com/sig.php?style=rand&server_id=1&player_id=110383494
 
 
 

#38 6/20/12 8:45 PM

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1. EE might not be perfectly balanced. (Heh)
2. Fortune picks significantly go up in value if redstone is used. What about something like gold ore? Can't be infinitely farmed, and consistent distribution. Not really sure.
3. Lol redstone. If I do trade, I would use diamonds to buy redstone.
4. What about these conversions? Anyone else remember this?


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
-Robert J. Hanlon

_________________________________
 
 
 

#39 6/20/12 10:40 PM

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Or, we could use a "point system" like in this post:

http://www.minecraftforum.net/topic/112 … p__1703445

I kind of like that idea!

 
 
 

#40 6/21/12 1:16 PM

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i think currency shouldn't be introduced on a vanilla server because it makes it easy for people to become lazy and let others do all the mining for things like iron, coal, and other valuables other than whatever is chosen as currency. it's happened on some  other servers before, i would like to avoid it here, it kind of ruins the game. (i quit those servers to have more time on this one) and the wilderness area where people mine ends up looking like the picture below.
i like the idea of gold,because other than clocks and powered rails, it has no uses.
redstone does have other uses, and also if people have fortune picks they have a "get rich quick" method.
also if redstone is used it encourages greifers to greif peoples contraptions.


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#41 6/21/12 2:31 PM

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I agree I would rather keep the current barter and connection system... it really does create opportunities for co-operation, as trades become an interaction of trust and reputition

 
 
 

#42 6/21/12 5:50 PM

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NoOnes wrote:

I agree I would rather keep the current barter and connection system... it really does create opportunities for co-operation, as trades become an interaction of trust and reputition

exactly

 
 
 

#43 6/28/12 9:51 PM

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Job Title: Repair of Spawn City's Borderlands
Completed: No
Description: I need a group of the toughest, meanest miners to fix the wasteland bordering towards the North of Spawn City. All buildings within this area must be demolished, repaired, or inhabited. This is an extension of the "Spawn City Initiative".
Reward: The organization that completes the task will be given whatever they need or reasonably want. This is a tough job that will help future generations of miners.
Starting Coordinates: (295, 100, 342)
Directions: Take the nether hub down to Spawn City, then follow the road past the school house.

 
 
 

#44 6/30/12 4:49 PM

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SDM
Lukeski14 and I would gladly like to apply for positions in your repairing of spawn city's borderlands

 
 
 

#45 6/30/12 7:21 PM

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SDM
Here are screenshots of the building lukeski14 and I demolished for your "Repair of Spawn City's Borderlands" job.
Each picture is a before & after look.


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