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Topic rating: 16

#106 8/07/12 12:40 PM

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kura plz put the whitelist back on we already have ppl who are randoms joining the server fyi

Last edited by tutenkamen1212 (8/07/12 12:44 PM)


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8/07/12 12:40 PM

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#107 8/07/12 12:41 PM

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#108 8/07/12 1:57 PM

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Whoops. Thought I copied over the server properties file, but I guess not. Fixed.

If you aren't whitelisted, mention it here.


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
-Robert J. Hanlon

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#109 8/10/12 10:15 AM

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Do ppl know that the server is back up lol

But seriously the server is great and stable. I hope ppl will slowly come back and we can build up what was lost to ender chests.


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#110 8/10/12 2:54 PM

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Public announcement:
World anchors (Railcraft) have now been beaten by chunk loaders. Better recipe, any square size, better graphical UI for seeing which chunks are loaded, and I can limit chunks per player (Currently 16.)


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
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#111 8/10/12 5:15 PM

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Can i get whitelisted?


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#112 8/11/12 4:00 PM

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rawrailer wrote:

Can i get whitelisted?

i vouch for rawr.


http://www.dayzstats.com/sig.php?style=rand&server_id=1&player_id=110383494
 
 
 

#113 8/11/12 4:06 PM

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rawrailer wrote:

Can i get whitelisted?

DO NOT ACCEPT RAW!!! He was banned on a server I played on once for griefing D:
















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#114 8/11/12 8:43 PM

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Sorry for the delay. Been busy. Added rawrailer.


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
-Robert J. Hanlon

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#115 8/11/12 9:04 PM

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Warning: The new ccsensor is buggy.
1. Proximity sensors apparently have an item ID conflict. Will look into later. Placing it (and probably others) will crash your game.
2. F9 for sensor net conflicts with f9 for loaded chunks. I suggest rebinding it to f7.


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
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#116 8/12/12 8:11 AM

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Hey kura,i am asking this,can you disable chunk loaders,because they make tekkit unplayable for players that have weak comupters (including me,nightmarere2)we keep getting end of stream. i think it has to do with how many chunks it has to load,and range from player to chunk(that's loaded by chunk loader) it has to load,bigger range,more lag and eventually end of stream will happen.


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#117 8/12/12 9:22 AM

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chunk loaders have little to do with this. This is why Kura restricted them. 1 chunk loader is no different than someone afk'ing in an area. It actually loads LESS chunks than 1 player. If we do some very rough math, 1 afk player = almost 3 chunk loaders. seeing as i think there are only 2 loaders set up atm, your saying that the equivalent of 1 person loading chunks is causing you end of stream errors?


http://www.dayzstats.com/sig.php?style=rand&amp;server_id=1&amp;player_id=110383494
 
 
 

#118 8/12/12 9:38 AM

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Yeah. I am pretty sure chunk loaders don't do much yet. I limited each player to 16 total loaded chunks too to help reduce lag.
As shan said, loaders act as a player, except a player loads a 9x9 area of chunks.
If other people are getting lag, I might try re-enabling the auto reboot plugin.
Sometimes tekkit has issues like items falling out of pipes and stuff and causing lag.
I'll look into EOS errors later, when I try to fix the sensor game crash.


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
-Robert J. Hanlon

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#119 8/12/12 10:05 AM

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I know it has to do with chunk loaders,because when i am in area where chunk loaders is and log out and log back in i don't get lag and end stream errors,but if i log out and log back in anywhere else it always happens.


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#120 8/12/12 10:10 AM

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Oh hey guess what?
It wasn't a chunk loader.
One of the plugins I have was spamming the console horribly. Removed the plugin and everything is happy.

Sorry about the issues guys.


Never attribute to malice that which can be adequately explained by stupidity, but don't rule out malice.
-Robert J. Hanlon

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