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Alright, this thread is showing the difference between the 1.0 map, and the 1.1 map. I don't know if SDM wants me to disclose my source, so I won't.
Each is centered on 0,0
Image 1: 1.0 Map (4 blocks per pixel)
Image in other post: 1.0 map (8 blocks per pixel)
Image 2: 1.1 Map (4 blocks per pixel)
Image 3: 1.1 Map (8 blocks per pixel)
Things to note:
Biome Changes:
Spots of river in swampland
Taiga
Forest, Ice plains, Taiga, Desert all have a hilly varient
Beaches
"Extreme Edge"
River biome near edges
Map Changes:
Coming when I care, and find out where spawn is.
Namely, 0,0 isn't spawn, and there are so many movements of things that it is impractical to list them all.
Everything moved. Done.
Last edited by Kurathedog (1/14/12 8:43 PM)
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That is a very large continent.
I don't know about you guys (well, rather, I do), but having multiple, completely separated continents, would be kind of fun.
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Both maps have that. Feature of terrain gen now, massive continent, with ocean full of shroom islands.
And on second thought, I sent you the link, so you can always do 1.1 by yourself.
I also probably won't have time until the afternoon to upload the 1.1 map.
That map is 4 blocks per pixel
Attached is 1.0, zoomed out by one. 8 blocks per pixel
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Alright, Uploaded 1.1 gen maps. While the terrain looks much better, it is bound to change more, losing everything hurts, and MCEditing over feels impractical with the knowledge that it will change again.